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A BRIEF HISTORY OF THE INTERNETSegaller, Stephen NERDS .0.1 A BRIEF HISTORY OF THE INTERNETNew York TV Books, 18. First edition.Amazon.com
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Nerds .0.1 A Brief History of the Internet presents the development of theWeb as a product of colliding, dualistic forces the individuality of thepersonal computer and the universality of a global network. Along the way,other complementary opposites arise, such as the intersection of thecomputer lib hippie hacker and the IBM or Pentagon bureaucrat. Thebiographies of these visionaries, and the magnificent changes their ideasinduced, make Nerds .0.1 compelling reading.Nerds .0.1 is a unique computer-history book, in that it is really ahistory of networking. Author Stephen Segaller covers all the current heavyhitters of the technology industry in depth Novell, Com, and Cisco. Inparticular, the story of the creation of Cisco--and the ousting of theoriginal founders by the sponsoring venture capitalist--shows the high-levelstakes and intrigue this billionaire world holds. Segaller also chroniclesthe failures of companies who didnt realize what their programmers had madeavailable to them. IBM, Xerox, and, some would say, Microsoft are bigplayers in this part of Segallers tale.The author puts technological developments in a helpful context theinfamous 100-hour Silicon Valley workweek, the dog-year life span of anInternet start-up, and the managerial shufflings of a sponsoring venturecapitalist firm all make sense in the world he describes. --JenniferBuckendorffFrom Publishers WeeklyFrom the early days of ARPA, the federal department that enabled theInternet, to the Microsoft-Netscape wars of the present, computer networkinghas become a powerful, if not always recognized, force on our culture. Inthis dry and arcane, if comprehensive, history, Segaller (Invisible Armies)documents the evolution that has generated this revolution. Arranged like aTV documentary, with lead-in paragraphs followed by extended reminiscences(the author has produced an eponymous PBS documentary), Segallers bookcovers such developments as packet-switching in the 160s, which alloweddata to be broken down and reassembled; Ethernet in the 70s and Netware inthe 80s, both breakthrough networking technologies; and, of course, thecreation of the World Wide Web in the 10s. He leaves no circuit unexposed,paying attention not only to the tech-minded nerds but also to financiers.Segaller strews small diamonds throughout his history his description of apubescent Harvard student named Bill Gates breaking off a poker game todevelop a Basic interpreter is priceless. But more illuminating than anyfact are the books two implicit themes that without more than a fewfortuitous turns, the Internet as we know it may not have come to be; andthat most major discoveries were made years, if not decades, before thepublic came to appreciate them. Whether you call the pioneers it portraysnerds or any other name, Segallers book makes an impressive argument fortheir significance.Copyright 18 Reed Business Information, Inc.Near Fine with Near Fine jacket. Dust jacket price-clipped. Very light wear.starting bid $4.00http//tinyurl.com/n0y4--Don and Meg JerniganThe Ink Company50 Dillingham AvenueShreveport, LA 71106Phone 18-77-15FAX 5-6-517http//www.inkcobooks.com________________________-----------------------------------------------Ahh, the Death of Computer Gaming which has been going on since the early 0s at least. No, the early 0s was the death of the RPG not the industry as a whole. Since you bring it up, lets talk about that for a minute. The early 0s was when the information age, PC Revolution, etc happened. What caused the death of RPGs was that game companies whod been making niche products for a niche industry saw their potential market expand exponentially and tried to go main stream. They failed, of course. Nobody who has been successful in a niche category has ever tried to go mainstream successfully. No music group, no artist, no game maker, no Car maker. Nobody. But that doesnt keep them from trying. And dying. But, the bright side of that was it opened the door for little startups like Bioware to come out with games like Baldurs Gate in the late 0s. But then Bioware made itself irrelevant by making exactly the same mistake. They forgot that you are supposed to dance with the one who brung ya. They abandoned their BG fans and came out with some garbage game toolkit thats supposed to appeal to - I dont know who, wannabe virtual GMs maybe? - and then when that enterprise failed they wrote off the PC game industry entirely and are now chasing a piece of the console game market. At which they will also fail. Greed is not good. Greed is fatal. The really bad thing about greed is that its irresistable to the greedy. And make no mistake, its greed that is killing the once vibrant PC game industry. But thats OK, it will be replaced. EIther by a new PC game industry or by something else entirely. The market is still here and markets get served. What, exactly, on Wall Street leads you to believe that all PC game companies are about to fade into history? I dont find the fact that some companies are going and have gone out of business to be very convincing; we are, after all, in the middle of a recession and some is not quite the same thing as all. Oh, Really? And where is Sierra now? Where is Origin? Where is Interplay? Where is Sirtech? Where is SSI? Where is DO? Where is Id Games? Where is Epic Megagames? Where is Activision? Where is Blizzard? These have all ceased to exist, been bought out at least once, lost key employees (including founders) or all of the above. And thats just a partial list off the top of my head. In fact, I cant think of a single old-time PC game company that still exists in anything but name - and many, not even in name.-----------------------------------------------------------------------14 ComputersThe U.S. computer industry finally went home in 14, turning the spotlight on mom, dad, and the kids, as million of home users were bitten by the computing bug.Industry Highlights.The year saw personal computer vendors build increasingly affordable yet powerful computers based on Intels Pentium chip and equipped with the latest accoutrements for multimedia computing. These machines, aimed squarely at the burgeoning consumer market, accounted for almost 40 percent of all PCs sold in the United States during the year. A flaw that was reported in the Pentium late in 14, however, turned into a public relations nightmare for Intel. The company had discovered the problem - a math error that occurred in rare circumstances - at midyear but had not disclosed it publicly, and in December, IBM suspended sales of all its PCs using the chip. Meanwhile, Apples new Power Macintosh systems, based on the new PowerPC microprocessor jointly developed with IBM and Motorola, got off to a strong start.Along with the expansion of the home computer market came a corresponding boom in the popularity of on-line services. Throughout the year there was a stampede to commercialize the Internet, the huge computer network that was once the exclusive electronic domain of the military and scientists.IBM Rebounds.IBMs tough cost-cutting policies returned the company to solid financial footing after several years of multibillion-dollar losses, layoffs, and declining market share. In a much-anticipated speech to Wall Street analysts in late March, IBM Chairman Louis V. Gerstner, Jr., candidly acknowledged that Big Blue had lagged behind the industrys shift toward PCs and workstations; other companies had undercut IBMs once-popular midrange computer, the AS/400, with cheaper and more powerful desktop machines. IBMs rivals were designing open systems, letting customers mix and match various computers and software programs. Gerstner de-emphasized IBMs bread-and-butter mainframe business and vowed to concentrate on producing open computer products and selling licensing technologies and designs to other computer makers.
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